Blood Hunter

As a blood hunter, you harness the power of hemocraft—that is, blood magic—in your relentless pursuit of evil creatures.




HOPE FEATURE

Blood Maledict: Spend 3 Hope to target a creature within Far range or in a vision from your Grim Psychometry. Until you finish a rest, take Severe damage, or use this feature again, you have advantage on all action rolls against the target.

CLASS FEATURES

Crimson Rite: You can enchant your strikes with bloodthirsty power at the cost of your vitality. Mark a Hit Point to enchant one of your active weapons. Until you finish your next rest, that weapon deals physical or magic damage (choose when you use this feature) and an extra 1d6 damage when you hit with it. This extra damage increases to 2d6 at level 5 and 3d6 at level 8.

Grim Psychometry: While inspecting a creature, a location, or an object within Very Close range, make a Spellcast Roll (12). On a success, mark a Stress to have a vision of the most recent violence involving the target, and until you finish a rest, you have advantage on any action roll to recall lore about things in the vision.

SUBCLASSES

Choose the Order of the Ghost Slayer, Order of the Mutant, or Order of the Lycan subclass.

BACKGROUND QUESTIONS

Answer any of the following background questions. You can also create your own questions.

CONNECTIONS

Ask your fellow players one of the following questions for their character to answer, or create your own questions.