Witch
As a witch, you weave together the mysterious powers of earth, sky, and spirit to craft protective charms and hex your enemies.
- DOMAINS - Dread & Sage
- STARTING EVASION - 10
- STARTING HIT POINTS - 6
- CLASS ITEMS - A small, harmless pet or a talking skull; handwritten journal, runestones, etc.
- SUGGESTED TRAITS - 0 Agility, -1 Strength, 0 Finesse, +2 Instinct, +1 Presence, +1 Knowledge
- SUGGESTED PRIMARY - Dualstaff
- SUGGESTED ARMOR - Gambeson
HOPE FEATURE
Witch's Charm: When you or an ally within Far range rolls a failure on an action roll, you can spend 3 Hope to change it into a success with Fear instead.
CLASS FEATURES
Hex: When a creature causes you or an ally within Close range to mark any number of Hit Points, you can mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier. This condition lasts until the GM spends a number of Fear equal to your Spellcast trait to remove it or you Hex another creature. Otherwise, remove it when the scene ends.
Commune: Once per long rest, during a moment of calm, you can commune with an ancestor, deity, nature spirit, or otherworldly being. Ask them a question, then roll a number of d6s equal to your Spellcast trait. Choose one value from the rolled results and reference the chart below for the effect:
- 1-3: You taste a flavor, smell a scent, or feel a sensation relevant to the answer.
- 4-5: You hear sounds or see a vision relevant to the answer.
- 6: You psychically experience a scene relevant to the answer as if you were there.
SUBCLASSES
Choose either the Hedge or Moon subclass.
BACKGROUND QUESTIONS
Answer any of the following background questions. You can also create your own questions.
- How did you first discover your affinity for magical craft?
- You once used your power to help someone in a dire situation. Who were they and why did they come to you?
- Your magic once opened a door best left closed. Who or what was on the other side?
CONNECTIONS
Ask your fellow players one of the following questions for their character to answer, or create your own questions.
- What about my magical practice makes you most ill at ease?
- I once appeared to you in a dream and shared a vision of the future. What did I tell you?
- Why do you come to me for advice?