Ambushers
Tier 1 Event. An ambush is set by the PCs to catch unsuspecting adversaries off-guard.
- Impulses: Escape, group up, protect the most vulnerable
- Difficulty: Special (see "Relative Strength")
- Potential Adversaries: Any
FEATURES
Relative Strength - Passive: The Difficulty of this environment equals that of the adversary with the highest Difficulty. Which adversary is the least prepared? Which one is the most?
Where Did They Come From? - Reaction: When a PC starts the ambush on unsuspecting adversaries, you lose 2 Fear and the first attack roll a PC makes has advantage. What are the adversaries in the middle of doing when the ambush starts? How does this impact their approach to the fight?