Order of the Mutant
Play the Order of the Mutant if you want to alter your biology with potent toxins to gain an edge.
SPELLCAST TRAIT
Agility
FOUNDATION FEATURE
Mutagens: You employ mutagenic toxins created to enhance your abilities. When you finish a rest, you can drink one such toxin to gain its effects, which last until you finish your next rest. These effects include a +1 bonus to one trait of your choice, a -1 penalty to a different trait of your choice, and your choice of one of the following benefits:
- Celerity: If you are Restrained or Vulnerable, you can mark a Stress to end the condition on yourself.
- Durable: Your Armor Score increases by 2.
- Hunter's Senses: You have advantage on any action roll you make to track a creature, and you can see in complete darkness.
SPECIALIZATION FEATURE
Improved Mutagens: When you choose a mutagen benefit, your options also include the following:
- Nerves of Steel: Whenever you must mark a Stress, you can spend 2 Hope instead.
- Rapidity: Your Evasion increases by 1.
- Ironskin: Your Severe damage threshold increases by a number equal to your Proficiency.
Volatile Toxins: You can choose two mutagen benefits instead of one. If you do, mark a Hit Point that can't be cleared until you finish your next rest.
MASTERY FEATURE
Mastered Mutagens: The trait bonus and penalty you get from your Mutagens feature changes to +2 and -2, respectively. When you choose a mutagen benefit, your options also include the following:
- Aetherblood: Within your line of sight, you can see creatures and objects that are invisible, and visual illusions appear transparent to you. If a creature or an object within your line of sight has been transformed by magic, you can see its true form.
- Fury: When you make an attack roll, you can mark a Stress to gain a bonus to the roll equal to your Proficiency.
- Steelflesh: Your Major damage threshold increases by a number equal to your Proficiency.