Poisoners Guild
Play the Poisoners Guild if you want to debilitate your enemies with deadly toxins and status effects.
SPELLCAST TRAIT
Knowledge
FOUNDATION FEATURE
Toxic Concoctions: Mark a Stress to add 1d4+1 tokens to this card. On your next long rest, clear this card. You know these poisons:
- Gorgon Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once.
- Grave Spore: The target must also mark a Stress.
- Leech Weed: Gain a +1d6 damage bonus on this attack.
Envenomate: When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison's effect.
SPECIALIZATION FEATURE
Poison Compendium: You also know these poisons:
- Midnight's Veil: The target gains a permanent -2 penalty to attack rolls. This can only affect them once.
- Ghost Petal: Permanently decrease the damage dice of the target's standard attack by one step (d10 to d8, d8 to d6, etc.). This can only affect them once.
Adder's Blessing: You are immune to poisons and other toxins.
MASTERY FEATURE
Venomancer: You also know these poisons:
- Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once.
- Fear Leaf: This attack gains a damage bonus equal to the result of your Fear Die.
Twin Fang: When you afflict a target with a known poison's effect, you can spend an additional token to inflict the effect of a second known poison.