The Age of Umbra

Designed by Matthew Mercer
Complexity Rating: ● ● ●

The Pitch

A century has passed since the God-King Othedias betrayed the Pantheon, provoking divine punishment and abandonment by the gods that left the realm of the Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion. In an Age of Umbra campaign, you'll play heroic survivors who protect their community from the terrors beyond their walls, venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul, seek answers to the curses that corrupt this world, and perhaps even discover a way to change its fate.

Tone & Feel

Ancient, Daunting, Epic, Grim, Ominous, Terrifying, Tragic

Themes

Apocalypse, Corruption, Darkness vs Light, Hope, Redemption, Survival

Touchstones

Dark Souls, Kingdom Death: Monster, Berserk, The Seventh Seal, Blasphemous