The Witherwild

Designed by Carlos Cisco, Rowan Hall, & Spenser Starke
Complexity Rating: •

The Pitch

Fanewick was once a place of great abundance and peace—dangerous to those unfamiliar with the land, but a cornucopia to those who respected its ways. When Haven invaded the wilds and forced the land into eternal spring, a dangerous bloom known as the Witherwild took hold and now threatens the lives of all who live there. In a Witherwild campaign, you’ll play unlikely heroes from humble beginnings who are reckoning with their newfound duty to save Fanewick’s people from dangerous corruption.

A God Defined by Loss

The Great Owl Nikta is no longer whole. With her Reaping Eye torn away, she is not merely a life‑bringer; she is a god of Not Death. The forest is too alive: wounds refuse endings, growth runs wild, and rest is denied. This absence of death haunts every choice in the wilds.

Tone & Feel

Adventurous, Dynamic, Epic, Heroic, Thrilling, Uncanny, Whimsical

Themes

Cultural Clash, Ends Justify Means, Grief, People vs. Nature, Transformation and Change, Survival

Touchstones

Princess Mononoke, The Legend of Zelda, The Dark Crystal, Nausicaä of the Valley of the Wind