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Session Meta


Thinking in Beats

Use beats (moments that shift the scene) instead of scripting every detail.

Scene Beats (duplicate per scene)

Scene: [Name]


Countdowns

Track off-screen plans and time pressure.

Standard Countdown (steps to event)

Step Event
6
5
4
3
2
1
0

Progress Countdown (PC progress toward goal)

Example skeleton (edit as needed)

Step Event
8
7
6
5
4
3
2
1
0

Combat Preparation (Narrative-First)

Narrative Function

Adversary Motives

Dynamic Environment

Objectives (pick or roll 1d12)

1 Acquire important item(s)
2 Capture one or more opponents
3 Activate a magical device
4 Frame/tarnish a target
5 Drive foes into a corner/ambush
6 Stop a ritual/ceremony/time‑sensitive spell
7 Hold the line (protect area/group)
8 Plant evidence/tracker
9 Secure a location before rivals arrive
10 Harass to drain resources or stall
11 Destroy architecture/shrine/weapon
12 Investigate/confirm information

Chosen objective(s):

Using Fear for Drama

Phased Battle Ideas (optional)


Social Conflict

Stakes & Motive

Stress Track (extended negotiation)

Patience/Consequence Countdown (optional)

Prompts:


Crafting Scenes (Sensory)


Sharing the Spotlight


Downtime (if applicable this session)

Short/Long Rest Effects

Projects (Progress Countdown)

Montage notes for extended downtime:


Rewards

Information (primary)

Loot / Upgrades (cadence-driven)


After-Session Log